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LuaCsForBarotraumaEP
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ef0098d52a03ba8b9d107ff0bf6ec138aedbd96a
LuaCsForBarotraumaEP
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Subsurface
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Source
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Map
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Levels
History
Regalis
0602bb6154
Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
2016-08-13 21:35:52 +03:00
..
Ruins
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
CaveGenerator.cs
v0.4.1.3:
2016-05-27 14:41:34 +03:00
Level.cs
Highlighted items glow in the dark, health bars are hidden when health is full, usernames and health bars are drawn at full brightness
2016-07-31 19:13:08 +03:00
LevelRenderer.cs
Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
2016-08-13 21:35:52 +03:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
WaterRenderer.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
WrappingWall.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00