Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
1
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
edab86f7300e82e6f1fdd78e810d006f2f060eec
LuaCsForBarotraumaEP/Subsurface/Source/Characters
History
juanjp600 edab86f730 Character freezing + Misc fixes
2016-09-21 16:46:12 -03:00
..
AI
Made game compilable
2016-08-30 21:13:36 -03:00
Animation
Character freezing + Misc fixes
2016-09-21 16:46:12 -03:00
BackgroundSprite
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
2016-09-03 18:05:26 +02:00
Jobs
Completely destroyed game
2016-08-30 19:59:14 -03:00
AICharacter.cs
Merge remote-tracking branch 'refs/remotes/origin/master'
2016-08-30 18:04:49 -03:00
Attack.cs
- special death messages for husk infections
2016-08-28 20:22:45 +03:00
Character.cs
Character freezing + Misc fixes
2016-09-21 16:46:12 -03:00
CharacterHUD.cs
Completely destroyed game
2016-08-30 19:59:14 -03:00
CharacterInfo.cs
Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar
2016-07-20 17:13:34 +03:00
DelayedEffect.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
HuskInfection.cs
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
2016-09-07 17:35:18 -03:00
Limb.cs
Husk infections, manually attacking when controlling a creature
2016-08-28 16:16:02 +03:00
StatusEffect.cs
Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
2016-08-26 20:38:28 +03:00
Powered by Gitea Version: 1.25.4 Page: 58ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API