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LuaCsForBarotraumaEP
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eb7097d1a3a7dfcc043cf848066fb5a153c0cfe6
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
Source
T
History
Joonas Rikkonen
04f69dbe63
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
..
Characters
(7e8f246d2) Fixed clients not seeing turrets rotating at their end when another client is operating the turret. Happened because the cursor position was only synced when the aim key was pressed, and aiming is not required anymore when using turrets.
2019-05-23 15:16:42 +03:00
Events
/Missions
2f107db...5202af9
2019-03-18 21:42:26 +02:00
GameSession
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
Items
(c01fdfc22) Attempt to fix items dropping out of the inventory in multiplayer, part 527: Inventory.ServerRead first drops all items that are in incorrect slots from the inventory, and then places the current items into correct slots. I think the problem was that the items were not necessarily dropped at the exact position of the character, because the physics update is run between the item position update and reading the network event. This occasionally caused the item to end up in a position where the character can't pick it again when placing the items into correct slots. Now the position of the item is forced to the position of the character during the dropping, and the CanClientAccess check is not done on items that were already in the character's inventory.
2019-05-23 15:17:55 +03:00
Map
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Networking
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
Physics
(370a5daac) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-08 13:35:02 +03:00
Screens
(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
2019-03-31 19:12:27 +03:00
Utils
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Camera.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
DebugConsole.cs
(2a4bd39c2) Merge branch 'dev' into human-ai
2019-05-16 05:33:13 +03:00
GameMain.cs
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
PlayerInput.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Program.cs
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00