e56f5c4946
CPR: There's now a difference between CPR on bleeding, CPR on hurting and CPR on oxygen deprivation. If you try to CPR bleeding people, it will make bloody sounds and particles while hurting them. So don't. If you CPR people with less than 0 health, it will do RNG based on your skill level to bring them back to life with 2 HP. Otherwise if you CPR their oxygen back, chest pumps will simply prevent oxygen deprivation and mouth-to-mouth will bring back their oxygen while taking yours based on the skill level. Crit: Changed it so you always lose oxygen when critical. Your heart stopped either way!
BAROTRAUMA
www.undertowgames.com/barotrauma
Copyright © Undertow Games 2017
Default controls:
WASD - move
Shift - run
E - use/activate items and devices
Right click - aim with equipped item
Left click - use equipped item
C - open the crew command menu
Left control - crouch
Tab - select/deselect the chat box in multiplayer mode
F3 - open/close console
See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com
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Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu.
However, UPnP isn't supported by all routers, so you may need to setup port
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may you may be able to find a port forwarding
guide for your particular router/application on portforward.com or by
practicing your google-fu skills.
These are the values that you should use when forwarding a port to your
Barotrauma server:
Service/Application: barotrauma
External Port: The port you have selected for your server (14242 by default)
Internal Port: The port you have selected for your server (14242 by default)
Protocol: UDP
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Credits:
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Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
Graphics - James Bear ("Moonsaber99")
Programming - Sebastian Broberg
Programming - Juan Pablo Arce ("juanjp600")
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"The Descent", "Enter the Maze", "Road to Hell", "Simplex", "Unseen Horrors"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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Lidgren.Network networking library - Michael Lidgren
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Sound effects:
metal whining and screeching - ScottFerguson1
metal gate 10 - thencamenow
foil_expanding_multiple - markb
Bug Zapper_Many medium zaps - CGEffex
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Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).