Play a loud sound when the door is crowbarred open so everyone is alerted! (Security should know when someonoe is breaking into places without ID card)

TODO: use bump.ogg when wrenching/crowbarring is initiated
This commit is contained in:
Alex Noir
2017-12-17 15:49:16 +03:00
parent 4f7c805a9c
commit a620b06831
6 changed files with 16 additions and 3 deletions

View File

@@ -976,6 +976,12 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Reactor\reactor.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\Tools\bump.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\Tools\crowbar.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\Tools\extinguisher.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>

View File

@@ -6,12 +6,13 @@
<Sprite texture ="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door canbeselected="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="6.0">
<Door canbeselected="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
<requireditem name="Crowbar" type="Equipped"/>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="99,0,32,188" depth="0.0" origin="0.5,0.5"/>
<BrokenSprite texture ="door.png" sourcerect="133,0,58,208" depth="0.051" origin="0.5,0.0" scale="true"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
</Door>
<AiTarget sightrange="500.0"/>
@@ -36,12 +37,13 @@
<Sprite texture="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door window="0,-32,10,75" canbeselected="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="6.0">
<Door window="0,-32,10,75" canbeselected="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
<requireditem name="Crowbar" type="Equipped"/>
<Sprite texture="door.png" sourcerect="56,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture="door.png" sourcerect="9,0,32,188" depth="0.0" origin="0.5,0.5"/>
<BrokenSprite texture="door.png" sourcerect="192,0,40,208" depth="0.051" origin="0.5,0.0" scale="true"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
</Door>
<AiTarget sightrange="500.0"/>
@@ -66,12 +68,13 @@
<Sprite texture="hatch.png" sourcerect="0,0,128,46" depth="0.01" origin="0.5,0.5"/>
<Door canbeselected="true" horizontal="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="6.0">
<Door canbeselected="true" horizontal="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
<requireditem name="Crowbar" type="Equipped"/>
<Sprite texture="hatch.png" sourcerect="128,0,128,19" depth="0.05" origin="0.0,0.5"/>
<WeldedSprite texture="hatch.png" sourcerect="0,56,108,33" depth="0.0" origin="0.5,0.5"/>
<BrokenSprite texture="hatch.png" sourcerect="128,21,128,58" depth="0.051" origin="0.0,0.5" scale="true"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
</Door>
<AiTarget sightrange="500.0"/>

View File

@@ -206,6 +206,9 @@ namespace Barotrauma.Items.Components
public override bool OnPicked(Character picker)
{
SetState(predictedState == null ? !isOpen : !predictedState.Value, false, true); //crowbar function
#if CLIENT
PlaySound(ActionType.OnPicked, item.WorldPosition);
#endif
return false;
}

View File

@@ -89,6 +89,7 @@ namespace Barotrauma.Items.Components
#if CLIENT
if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItem);
PlaySound(ActionType.OnPicked, item.WorldPosition);
#endif
return true;