e56f5c49467aeb06c15863fd70aa92078b748671
CPR: There's now a difference between CPR on bleeding, CPR on hurting and CPR on oxygen deprivation. If you try to CPR bleeding people, it will make bloody sounds and particles while hurting them. So don't. If you CPR people with less than 0 health, it will do RNG based on your skill level to bring them back to life with 2 HP. Otherwise if you CPR their oxygen back, chest pumps will simply prevent oxygen deprivation and mouth-to-mouth will bring back their oxygen while taking yours based on the skill level. Crit: Changed it so you always lose oxygen when critical. Your heart stopped either way!
what started as a fix of https://github.com/Regalis11/Barotrauma/issues/103 ended up being a huge CPR overhaul. oops.
Barotrauma
Copyright © Undertow Games 2017
Before downloading the source code, please read the EULA.
Links:
Official Website: www.undertowgames.com/barotrauma
Forums: http://undertowgames.com/forum/
Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki
Prerequisities:
- Visual Studio with C# 6.0 support (VS 2015 or later recommended)
- MonoGame 3.6
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