Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemLabel.cs
2021-11-18 21:34:30 +09:00

37 lines
1.1 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
namespace Barotrauma.Items.Components
{
partial class ItemLabel : ItemComponent, IDrawableComponent, IServerSerializable
{
public Vector2 DrawSize
{
//use the extents of the item as the draw size
get { return Vector2.Zero; }
}
partial void OnStateChanged();
private string prevColorSignal;
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "set_text":
if (Text == signal.value) { return; }
Text = signal.value;
OnStateChanged();
break;
case "set_text_color":
if (signal.value != prevColorSignal)
{
TextColor = XMLExtensions.ParseColor(signal.value, false);
prevColorSignal = signal.value;
}
break;
}
}
}
}