using Barotrauma.Networking; using Microsoft.Xna.Framework; namespace Barotrauma.Items.Components { partial class ItemLabel : ItemComponent, IDrawableComponent, IServerSerializable { public Vector2 DrawSize { //use the extents of the item as the draw size get { return Vector2.Zero; } } partial void OnStateChanged(); private string prevColorSignal; public override void ReceiveSignal(Signal signal, Connection connection) { switch (connection.Name) { case "set_text": if (Text == signal.value) { return; } Text = signal.value; OnStateChanged(); break; case "set_text_color": if (signal.value != prevColorSignal) { TextColor = XMLExtensions.ParseColor(signal.value, false); prevColorSignal = signal.value; } break; } } } }