Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
1
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
e3cd19b781d164ac4bd6e0116d2e6d7177d400c5
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis e3cd19b781 Wire rendering optimization (angles & distances between nodes are only calculated when adding/removing nodes)
2016-11-08 22:22:49 +02:00
..
Components
Wire rendering optimization (angles & distances between nodes are only calculated when adding/removing nodes)
2016-11-08 22:22:49 +02:00
CharacterInventory.cs
- fixed dummy location generation crashing the tutorial
2016-11-03 18:22:45 +02:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Item.cs
Item/statuseffect optimization:
2016-11-08 21:14:29 +02:00
ItemInventory.cs
- ItemContainers whose bodies are disabled don't set the positions of the contained items each frame (only once when the item is placed in the container)
2016-11-08 21:22:09 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
ItemSpawner.cs
Fixed clients not seeing additional cargo + spawn monster cursor
2016-10-10 11:05:33 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Powered by Gitea Version: 1.25.4 Page: 55ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API