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LuaCsForBarotraumaEP
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dda8854b58c19cb894d5f329cc20e8a75a43ff4c
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Map
/
Levels
History
Joonas Rikkonen
620a2bf374
Forgot to change dustparticle movement speed to normal after testing
2018-02-28 10:32:54 +02:00
..
BackgroundSprite
Fixed background sprites being rendered in an incorrect order
2017-12-30 02:04:42 +02:00
Ruins
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
Made ambient lighting much darker and added a subtle glow around the player
2018-01-11 11:25:10 +02:00
LevelRenderer.cs
Forgot to change dustparticle movement speed to normal after testing
2018-02-28 10:32:54 +02:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
WaterRenderer.cs
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00