This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
dc67eeebd42a460b370607b4229aea3fa3cd8ae4
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Items
/
Components
History
Regalis
08817090a0
Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub
2016-08-19 20:13:24 +03:00
..
Holdable
v0.5.0.1
2016-08-16 17:11:19 +03:00
Machines
More sanity checks to make sure clients aren't doing something they're not allowed to:
2016-08-16 17:56:33 +03:00
Power
Docking ports have a power connector that can be used for distributing power between docked subs, already connected wires in respawn shuttles and the tutorial subs can't be disconnected, flares burn longer
2016-08-13 17:52:35 +03:00
Signal
Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
2016-08-13 21:35:52 +03:00
DockingPort.cs
Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub
2016-08-19 20:13:24 +03:00
Door.cs
Fixed the door collision bug at docking ports
2016-08-16 20:21:33 +03:00
ItemComponent.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
ItemContainer.cs
Forcing hull/gap ids to correct ones if receiving a dockingport network event and the hulls/gaps have already been created, ItemContainers are active by default (to always check for potential statuseffects of the contained items), fixed NullReferenceException in Wire.Connect if attempting to connect to something outside the sub (shouldn't be possible unless messing something up in the editor)
2016-08-11 21:52:57 +03:00
ItemLabel.cs
Small optimization: items have a list of components that have to be drawn
2016-05-24 21:17:38 +03:00
Ladder.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Projectile.cs
Fixed projectile velocity being reset in Item.Drop() after launch
2016-06-03 14:58:01 +03:00
Rope.cs
Fixed the door collision bug at docking ports
2016-08-16 20:21:33 +03:00
StatusHUD.cs
- health scanner item
2016-03-26 18:15:44 +02:00
Turret.cs
- stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)
2016-06-09 16:54:30 +03:00
Wearable.cs
OnWearing statuseffects aren't applied to items contained inside a worn item, dragging an item is canceled if deselecting the inventory the item is in
2016-05-07 09:19:32 +03:00