This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
db0d4b1cd6e7efdc47899a8ac2f30da0e14f549f
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Screens
History
juanjp600
d561805010
More netcode cleanup
...
how much more is there :/
2016-08-30 21:35:05 -03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
EditMapScreen.cs
Made game compilable
2016-08-30 21:13:36 -03:00
GameScreen.cs
Camera isn't clamped to the top of the level, but there's a black rect that hides everything above the top "wall"
2016-08-05 14:06:54 +03:00
LobbyScreen.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
MainMenuScreen.cs
Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
2016-08-13 21:35:52 +03:00
NetLobbyScreen.cs
Removed more networking code
2016-08-30 21:33:10 -03:00
NetLobbyVoting.cs
More netcode cleanup
2016-08-30 21:35:05 -03:00
Screen.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
ServerListScreen.cs
Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
2016-08-13 18:26:40 +03:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00