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LuaCsForBarotraumaEP
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d520c00dc930486838e8dcff916b962ed1be8da0
LuaCsForBarotraumaEP
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Subsurface
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Regalis
8f8f1ed7dc
- fixed submarine selection resetting when switching to netlobbyscreen
...
- fixed EntityGrid IndexOutOfRangeException - fixed AssignJobs() ignoring the highest job preference
2016-06-07 16:57:58 +03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
EditMapScreen.cs
- Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires
2016-05-24 19:03:07 +03:00
GameScreen.cs
- opengl blur shader
2016-05-18 11:45:38 +03:00
LobbyScreen.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
MainMenuScreen.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
NetLobbyScreen.cs
- fixed submarine selection resetting when switching to netlobbyscreen
2016-06-07 16:57:58 +03:00
NetLobbyVoting.cs
Vote kick settings
2016-06-07 14:13:12 +03:00
Screen.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
ServerListScreen.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00