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LuaCsForBarotraumaEP
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d403b38440a74b028ae8b8a7e574fcc1cfd2b5ee
LuaCsForBarotraumaEP
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Subsurface
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Source
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Characters
T
History
juanjp600
392bc13258
Removed case check from CharacterInfo because it corrects itself
...
Just make sure to not get the directory casing wrong and we'll be good
2016-11-10 21:58:35 -03:00
..
AI
Removed redundant data from AICharacter update messages, fixed startlocation name being shown for endlocation on nav terminals
2016-10-31 21:01:01 +02:00
Animation
Limiting character movement when collider isn't upright (can't run at full speed if lodged in some tight space), hack-ish way of moving the collider of a character that's being dragged
2016-11-07 18:52:36 +02:00
BackgroundSprite
Fixed monster/artifact events being out of sync between the server and the clients
2016-10-25 18:58:56 +03:00
Jobs
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
AICharacter.cs
Removed redundant data from AICharacter update messages, fixed startlocation name being shown for endlocation on nav terminals
2016-10-31 21:01:01 +02:00
Attack.cs
- special death messages for husk infections
2016-08-28 20:22:45 +03:00
Character.cs
Added collider to humanhusk.xml, disabled the "zoom effect" when under pressure as a huskified human
2016-11-08 20:15:59 +02:00
CharacterHUD.cs
Updating HUDs of equipped items (= handheld sonars work again)
2016-10-19 16:37:44 +03:00
CharacterInfo.cs
Removed case check from CharacterInfo because it corrects itself
2016-11-10 21:58:35 -03:00
DelayedEffect.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
HUDProgressBar.cs
HUDProgressBars move with the subs
2016-09-26 16:26:52 +03:00
HuskInfection.cs
Huskification bugfixes
2016-09-07 18:19:42 +03:00
Limb.cs
Fixed timestep logic is disabled during loading (less choppy loading screens & no pause at the start of the game), damageable structures visible in LOS again, footstep sound tweaking
2016-11-01 19:05:09 +02:00
StatusEffect.cs
Item/statuseffect optimization:
2016-11-08 21:14:29 +02:00