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LuaCsForBarotraumaEP
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d13d3101ea74a642e3cd69aa1aa8480302bb4e34
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
T
History
Joonas Rikkonen
5f4bf48449
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
..
AI
Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger creatures like threshers and coelanths to swim around the target without ever reaching it), extra check for removed entities in AITarget
2017-11-01 20:58:37 +02:00
Animation
Water flow logic tweaking:
2017-10-10 21:07:45 +03:00
Jobs
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
AICharacter.cs
HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs.
2017-10-19 00:01:34 +03:00
Attack.cs
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
Character.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
CharacterInfo.cs
Fixed removed (e.g. eaten) characters not appearing in the round summary, but still spawning during the next round
2017-10-05 21:18:01 +03:00
CharacterNetworking.cs
- The server doesn't disable client-controlled AI characters that are far from all other players.
2017-09-21 17:44:52 +03:00
DelayedEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
HuskInfection.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Limb.cs
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
StatusEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00