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ce7b9c4f52978b4c3c51a5486c932b77453861b8
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
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/
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Machines
T
History
Joonas Rikkonen
ce7b9c4f52
(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
2019-05-16 06:13:15 +03:00
..
Controller.cs
(4ca668169) Fixed: Conflict
2019-05-16 05:58:48 +03:00
Deconstructor.cs
(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
2019-05-16 06:13:15 +03:00
Engine.cs
(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
2019-04-07 21:43:35 +03:00
Fabricator.cs
(af16ecdfa) Merge branch 'dev' into human-ai
2019-05-16 05:14:00 +03:00
MiniMap.cs
(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
2019-04-07 21:43:35 +03:00
OxygenGenerator.cs
(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
2019-04-07 21:43:35 +03:00
Pump.cs
(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
2019-04-07 21:43:35 +03:00
Reactor.cs
(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
2019-05-16 06:13:15 +03:00
Sonar.cs
(e7b2add9d) Merge branch 'human-ai' of
https://github.com/Regalis11/Barotrauma-development
into human-ai
2019-05-16 05:30:39 +03:00
SonarTransducer.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Steering.cs
(94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much.
2019-05-16 06:13:15 +03:00
Vent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00