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LuaCsForBarotraumaEP
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ccb50ca28f2f358647c05ab84cebef2f93023f46
LuaCsForBarotraumaEP
/
Subsurface
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Source
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Items
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Components
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Machines
History
Regalis
0265d075a5
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00
..
Controller.cs
- fixed Submarine.MainSub not being set in tutorialmode
2016-07-25 18:38:50 +03:00
Deconstructor.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Engine.cs
Improved autopilot
2016-09-06 19:14:27 +03:00
Fabricator.cs
- fixed Submarine.MainSub not being set in tutorialmode
2016-07-25 18:38:50 +03:00
MiniMap.cs
asdfasdf
2016-09-08 21:26:15 +03:00
OxygenGenerator.cs
Fixed vents, more powerful oxygen generators in vanilla subs
2016-05-30 18:25:50 +03:00
Pump.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
Radar.cs
Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
2016-08-13 21:35:52 +03:00
Reactor.cs
More sanity checks to make sure clients aren't doing something they're not allowed to:
2016-08-16 17:56:33 +03:00
Steering.cs
Autopilot tweaking
2016-09-08 20:14:57 +03:00
Vent.cs
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00