Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Inventory.cs

326 lines
10 KiB
C#

using System.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Subsurface.Networking;
using System;
namespace Subsurface
{
class Inventory : Entity
{
public static Item draggingItem;
public static Item doubleClickedItem;
private int slotsPerRow;
public int SlotsPerRow
{
set { slotsPerRow = Math.Max(1, value); }
}
protected int capacity;
public Vector2 CenterPos
{
get { return centerPos; }
set
{
centerPos = value;
centerPos.X *= GameMain.GraphicsWidth;
centerPos.Y *= GameMain.GraphicsHeight;
}
}
private Vector2 centerPos;
protected int selectedSlot;
public Item[] items;
public Inventory(int capacity, Vector2? centerPos = null, int slotsPerRow=5)
{
this.capacity = capacity;
this.slotsPerRow = slotsPerRow;
items = new Item[capacity];
CenterPos = (centerPos==null) ? new Vector2(0.5f, 0.5f) : (Vector2)centerPos;
}
public int FindIndex(Item item)
{
for (int i = 0; i < capacity; i++)
{
if (items[i] == item) return i;
}
return -1;
}
public virtual int FindAllowedSlot(Item item)
{
for (int i = 0; i < capacity; i++)
{
//item is already in the inventory!
if (items[i] == item) return -1;
}
for (int i = 0; i < capacity; i++)
{
if (items[i] == null) return i;
}
return -1;
}
public virtual bool CanBePut(Item item, int i)
{
if (i < 0 || i >= items.Length) return false;
return (items[i] == null);
}
/// <summary>
/// If there is room, puts the item in the inventory and returns true, otherwise returns false
/// </summary>
public virtual bool TryPutItem(Item item, LimbSlot allowedSlots = 0, bool createNetworkEvent = true)
{
int slot = FindAllowedSlot(item);
if (slot < 0) return false;
PutItem(item, slot, createNetworkEvent);
return true;
}
public virtual bool TryPutItem(Item item, int i, bool createNetworkEvent = true)
{
if (CanBePut(item,i))
{
PutItem(item, i, createNetworkEvent);
return true;
}
else
{
return false;
}
}
protected void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true)
{
if (item.inventory != null && removeItem) item.inventory.RemoveItem(item);
items[i] = item;
item.inventory = this;
if (item.body!=null)
{
item.body.Enabled = false;
}
if (createNetworkEvent) new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true);
}
public void RemoveItem(Item item)
{
//go through the inventory and remove the item from all slots
for (int n = 0; n < capacity; n++)
{
if (items[n] != item) continue;
items[n] = null;
}
}
protected virtual void DropItem(Item item)
{
item.Drop(null, false);
return;
}
public void DropItem(int i)
{
items[i].Drop();
items[i] = null;
}
public virtual void Draw(SpriteBatch spriteBatch)
{
doubleClickedItem = null;
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
int rows = (int)Math.Ceiling((double)capacity / slotsPerRow);
int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2;
int startY = (int)centerPos.Y - rows * (spacing + rectHeight);
Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight);
Rectangle draggingItemSlot = slotRect;
for (int i = 0; i < capacity; i++)
{
slotRect.X = startX + (rectWidth + spacing) * (i % slotsPerRow);
slotRect.Y = startY + (rectHeight + spacing) * ((int)Math.Floor((double)i / slotsPerRow));
if (draggingItem == items[i]) draggingItemSlot = slotRect;
UpdateSlot(spriteBatch, slotRect, i, items[i], false);
}
if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition))
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
{
slotRect.X = PlayerInput.GetMouseState.X - slotRect.Width / 2;
slotRect.Y = PlayerInput.GetMouseState.Y - slotRect.Height / 2;
//GUI.DrawRectangle(spriteBatch, rect, Color.White, true);
//draggingItem.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.White);
DrawSlot(spriteBatch, slotRect, draggingItem, false, false);
}
else
{
int[] data = { draggingItem.ID, -1 };
new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true, data);
DropItem(draggingItem);
}
}
}
protected void UpdateSlot(SpriteBatch spriteBatch, Rectangle rect, int slotIndex, Item item, bool isSubSlot)
{
bool mouseOn = rect.Contains(PlayerInput.MousePosition);
DrawSlot(spriteBatch, rect, (draggingItem == item && !mouseOn) ? null : item, mouseOn, isSubSlot);
if (mouseOn)
{
if (draggingItem == null)
{
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
{
draggingItem = item;
}
}
else if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
{
if (PlayerInput.DoubleClicked())
{
doubleClickedItem = item;
}
selectedSlot = slotIndex;
TryPutItem(draggingItem, slotIndex);
draggingItem = null;
}
if (!isSubSlot) selectedSlot = slotIndex;
}
if (selectedSlot == slotIndex)
{
if (item == null) return;
int itemCapacity = item.Capacity;
if (itemCapacity == 0) return;
Rectangle containerRect = new Rectangle(rect.X - 5, rect.Y - (rect.Height + 10) * itemCapacity - 5,
rect.Width + 10, rect.Height + (rect.Height + 10) * itemCapacity + 10);
selectedSlot = containerRect.Contains(PlayerInput.MousePosition) ? slotIndex : -1;
GUI.DrawRectangle(spriteBatch, containerRect, Color.White, false);
Item[] containedItems = null;
if (items[slotIndex] != null) containedItems = items[slotIndex].ContainedItems;
if (containedItems == null || containedItems.Count() == 0) return;
for (int i = 0; i < itemCapacity; i++)
{
rect.Y = rect.Y - rect.Height - 10;
UpdateSlot(spriteBatch, rect, selectedSlot, (i < containedItems.Count()) ? containedItems[i] : null, true);
}
}
}
protected void DrawSlot(SpriteBatch spriteBatch, Rectangle rect, Item item, bool isHighLighted, bool isSubSlot)
{
GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White)*((isSubSlot) ? 0.1f : 0.3f), true);
if (item == null) return;
item.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), item.Color);
if (isHighLighted)
{
Vector2 pos = new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height + 20) - GUI.Font.MeasureString(item.Name) * 0.5f;
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
spriteBatch.DrawString(GUI.Font, item.Name + " - " + item.ID, pos - new Vector2(1.0f, 1.0f), Color.Black);
spriteBatch.DrawString(GUI.Font, item.Name + " - " + item.ID, pos, Color.White);
}
if (item.Condition < 100.0f)
spriteBatch.DrawString(GUI.Font, (int)item.Condition + " %", new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.Red);
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
for (int i = 0; i<capacity; i++)
{
message.Write((items[i] == null) ? -1 : items[i].ID);
}
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
{
int[] newItemIDs = new int[capacity];
try
{
for (int i = 0; i<capacity; i++)
{
newItemIDs[i] = message.ReadInt32();
}
}
catch
{
return;
}
for (int i = 0; i < capacity; i++)
{
if (newItemIDs[i] == -1)
{
if (items[i] == null) continue;
items[i].Drop(null, false);
continue;
}
Item item = FindEntityByID(newItemIDs[i]) as Item;
if (item == null) continue;
TryPutItem(item, i, false);
}
//System.Diagnostics.Debug.WriteLine("Inventory update: "+itemId+" - "+slotIndex);
//if (slotIndex==-1)
//{
// if (item.inventory == this) item.Drop();
//}
//else
//{
// TryPutItem(item, slotIndex, false);
//}
}
}
}