using System.Linq; using Lidgren.Network; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Subsurface.Networking; using System; namespace Subsurface { class Inventory : Entity { public static Item draggingItem; public static Item doubleClickedItem; private int slotsPerRow; public int SlotsPerRow { set { slotsPerRow = Math.Max(1, value); } } protected int capacity; public Vector2 CenterPos { get { return centerPos; } set { centerPos = value; centerPos.X *= GameMain.GraphicsWidth; centerPos.Y *= GameMain.GraphicsHeight; } } private Vector2 centerPos; protected int selectedSlot; public Item[] items; public Inventory(int capacity, Vector2? centerPos = null, int slotsPerRow=5) { this.capacity = capacity; this.slotsPerRow = slotsPerRow; items = new Item[capacity]; CenterPos = (centerPos==null) ? new Vector2(0.5f, 0.5f) : (Vector2)centerPos; } public int FindIndex(Item item) { for (int i = 0; i < capacity; i++) { if (items[i] == item) return i; } return -1; } public virtual int FindAllowedSlot(Item item) { for (int i = 0; i < capacity; i++) { //item is already in the inventory! if (items[i] == item) return -1; } for (int i = 0; i < capacity; i++) { if (items[i] == null) return i; } return -1; } public virtual bool CanBePut(Item item, int i) { if (i < 0 || i >= items.Length) return false; return (items[i] == null); } /// /// If there is room, puts the item in the inventory and returns true, otherwise returns false /// public virtual bool TryPutItem(Item item, LimbSlot allowedSlots = 0, bool createNetworkEvent = true) { int slot = FindAllowedSlot(item); if (slot < 0) return false; PutItem(item, slot, createNetworkEvent); return true; } public virtual bool TryPutItem(Item item, int i, bool createNetworkEvent = true) { if (CanBePut(item,i)) { PutItem(item, i, createNetworkEvent); return true; } else { return false; } } protected void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true) { if (item.inventory != null && removeItem) item.inventory.RemoveItem(item); items[i] = item; item.inventory = this; if (item.body!=null) { item.body.Enabled = false; } if (createNetworkEvent) new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true); } public void RemoveItem(Item item) { //go through the inventory and remove the item from all slots for (int n = 0; n < capacity; n++) { if (items[n] != item) continue; items[n] = null; } } protected virtual void DropItem(Item item) { item.Drop(null, false); return; } public void DropItem(int i) { items[i].Drop(); items[i] = null; } public virtual void Draw(SpriteBatch spriteBatch) { doubleClickedItem = null; int rectWidth = 40, rectHeight = 40; int spacing = 10; int rows = (int)Math.Ceiling((double)capacity / slotsPerRow); int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2; int startY = (int)centerPos.Y - rows * (spacing + rectHeight); Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight); Rectangle draggingItemSlot = slotRect; for (int i = 0; i < capacity; i++) { slotRect.X = startX + (rectWidth + spacing) * (i % slotsPerRow); slotRect.Y = startY + (rectHeight + spacing) * ((int)Math.Floor((double)i / slotsPerRow)); if (draggingItem == items[i]) draggingItemSlot = slotRect; UpdateSlot(spriteBatch, slotRect, i, items[i], false); } if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition)) { if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed) { slotRect.X = PlayerInput.GetMouseState.X - slotRect.Width / 2; slotRect.Y = PlayerInput.GetMouseState.Y - slotRect.Height / 2; //GUI.DrawRectangle(spriteBatch, rect, Color.White, true); //draggingItem.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.White); DrawSlot(spriteBatch, slotRect, draggingItem, false, false); } else { int[] data = { draggingItem.ID, -1 }; new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true, data); DropItem(draggingItem); } } } protected void UpdateSlot(SpriteBatch spriteBatch, Rectangle rect, int slotIndex, Item item, bool isSubSlot) { bool mouseOn = rect.Contains(PlayerInput.MousePosition); DrawSlot(spriteBatch, rect, (draggingItem == item && !mouseOn) ? null : item, mouseOn, isSubSlot); if (mouseOn) { if (draggingItem == null) { if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed) { draggingItem = item; } } else if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released) { if (PlayerInput.DoubleClicked()) { doubleClickedItem = item; } selectedSlot = slotIndex; TryPutItem(draggingItem, slotIndex); draggingItem = null; } if (!isSubSlot) selectedSlot = slotIndex; } if (selectedSlot == slotIndex) { if (item == null) return; int itemCapacity = item.Capacity; if (itemCapacity == 0) return; Rectangle containerRect = new Rectangle(rect.X - 5, rect.Y - (rect.Height + 10) * itemCapacity - 5, rect.Width + 10, rect.Height + (rect.Height + 10) * itemCapacity + 10); selectedSlot = containerRect.Contains(PlayerInput.MousePosition) ? slotIndex : -1; GUI.DrawRectangle(spriteBatch, containerRect, Color.White, false); Item[] containedItems = null; if (items[slotIndex] != null) containedItems = items[slotIndex].ContainedItems; if (containedItems == null || containedItems.Count() == 0) return; for (int i = 0; i < itemCapacity; i++) { rect.Y = rect.Y - rect.Height - 10; UpdateSlot(spriteBatch, rect, selectedSlot, (i < containedItems.Count()) ? containedItems[i] : null, true); } } } protected void DrawSlot(SpriteBatch spriteBatch, Rectangle rect, Item item, bool isHighLighted, bool isSubSlot) { GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White)*((isSubSlot) ? 0.1f : 0.3f), true); if (item == null) return; item.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), item.Color); if (isHighLighted) { Vector2 pos = new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height + 20) - GUI.Font.MeasureString(item.Name) * 0.5f; pos.X = (int)pos.X; pos.Y = (int)pos.Y; spriteBatch.DrawString(GUI.Font, item.Name + " - " + item.ID, pos - new Vector2(1.0f, 1.0f), Color.Black); spriteBatch.DrawString(GUI.Font, item.Name + " - " + item.ID, pos, Color.White); } if (item.Condition < 100.0f) spriteBatch.DrawString(GUI.Font, (int)item.Condition + " %", new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.Red); } public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data) { for (int i = 0; i