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vlad.os/LuaCsForBarotraumaEP
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cb1b975f9fa79c877c083b8626242fbd0b25d6ba
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 74a9453676 Upper limit to water drag force, fixed highlighted items "flickering"
2016-10-09 20:45:28 +03:00
..
Components
Added a particle trail to railgun shells
2016-10-09 15:13:41 +03:00
CharacterInventory.cs
SubInventories return "back to normal" if removed from the parent inventory (e.g. crate inventories aren't drawn above the hand slots after dropping the crate)
2016-10-09 17:36:11 +03:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
SubInventories return "back to normal" if removed from the parent inventory (e.g. crate inventories aren't drawn above the hand slots after dropping the crate)
2016-10-09 17:36:11 +03:00
Item.cs
Upper limit to water drag force, fixed highlighted items "flickering"
2016-10-09 20:45:28 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
ItemSpawner.cs
Using ItemSpawner to spawn extra cargo (-> clients will be notified of the spawned items)
2016-10-05 18:30:48 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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