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LuaCsForBarotraumaEP
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c613e5fcf829a87abc2d1c7a152f5d268cb53af8
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Machines
History
Regalis11
c613e5fcf8
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
..
Controller.cs
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Deconstructor.cs
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Engine.cs
-fixed a typo in fabricableItem requirement & added checking for said typos
2016-01-21 20:59:26 +02:00
Fabricator.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
MiniMap.cs
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
OxygenGenerator.cs
-fixed a typo in fabricableItem requirement & added checking for said typos
2016-01-21 20:59:26 +02:00
Pump.cs
v0.3.3
2016-02-20 21:52:05 +02:00
Radar.cs
Taking structure offset from origin into account when spawning the sub, repairtool automatically targets last section if welding the second-to-last
2016-02-20 14:12:04 +02:00
Reactor.cs
Fixed networkevents crashing due to client trying to access server.connectedclients
2016-02-19 17:18:31 +02:00
Steering.cs
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
Vent.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00