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LuaCsForBarotraumaEP
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c613e5fcf829a87abc2d1c7a152f5d268cb53af8
LuaCsForBarotraumaEP
/
Subsurface
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Source
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Items
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Components
History
Regalis11
c613e5fcf8
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
..
Holdable
Taking structure offset from origin into account when spawning the sub, repairtool automatically targets last section if welding the second-to-last
2016-02-20 14:12:04 +02:00
Machines
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
Power
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
Signal
v0.3.3
2016-02-20 21:52:05 +02:00
Door.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
ItemComponent.cs
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
ItemContainer.cs
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
ItemLabel.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Ladder.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Projectile.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Rope.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Turret.cs
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
Wearable.cs
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
2016-02-20 13:00:05 +02:00