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c55c1b6d0ec74ae977641430dc0b6f138038c221
LuaCsForBarotraumaEP/Subsurface/Source/Items
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juanjp600 c55c1b6d0e Vastly improved item syncing + Crouch syncing
Using SetTransform instead of TargetPosition + a larger margin seems to make the item syncing near-perfect.
2017-03-09 20:18:19 -03:00
..
Components
Converted UInt32 ID's to UInt16
2017-03-06 16:25:12 -03:00
CharacterInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
FixRequirement.cs
Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
2017-01-14 20:30:46 +02:00
Inventory.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
Item.cs
Vastly improved item syncing + Crouch syncing
2017-03-09 20:18:19 -03:00
ItemInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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