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LuaCsForBarotraumaEP
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c546c42a8b41f37e9bc7374c7af8f96e134d1ef8
LuaCsForBarotraumaEP
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Subsurface
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History
Regalis11
c546c42a8b
- disabled unnecessary hull updates during loading (items/gaps find the hull when everything is loaded instead of every time a hull is created or moved)
...
- fixed item.Submarine not being set in item.FindHull
2016-05-14 23:01:57 +03:00
..
Components
- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
2016-05-13 18:00:31 +03:00
CharacterInventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
FixRequirement.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Inventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
Item.cs
- disabled unnecessary hull updates during loading (items/gaps find the hull when everything is loaded instead of every time a hull is created or moved)
2016-05-14 23:01:57 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00