using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Globalization; using System.Linq; namespace Barotrauma { class CampaignUI { public enum Tab { Crew = 0, Map = 1, Store = 2 } private GUIFrame[] tabs; private GUIButton startButton; private Tab selectedTab; private GUIListBox characterList, hireList; private GUIListBox selectedItemList; private GUIListBox storeItemList; private CampaignMode campaign; private GUIFrame previewFrame; private GUIButton buyButton; private Level selectedLevel; private float mapZoom = 3.0f; public Action StartRound; public Action OnLocationSelected; public Level SelectedLevel { get { return selectedLevel; } } private string CostTextGetter() { return "Cost: " + selectedItemCost.ToString() + " credits"; } private int selectedItemCost { get { int cost = 0; foreach (GUIComponent child in selectedItemList.children) { MapEntityPrefab ep = child.UserData as MapEntityPrefab; if (ep == null) continue; cost += ep.Price; } return cost; } } public CampaignUI(CampaignMode campaign, GUIFrame container) { this.campaign = campaign; tabs = new GUIFrame[3]; tabs[(int)Tab.Crew] = new GUIFrame(Rectangle.Empty, null, container); tabs[(int)Tab.Crew].Padding = Vector4.One * 10.0f; //new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, "", bottomPanel[(int)PanelTab.Crew]); int crewColumnWidth = Math.Min(300, (container.Rect.Width - 40) / 2); new GUITextBlock(new Rectangle(0, 0, 100, 20), "Crew:", "", tabs[(int)Tab.Crew], GUI.LargeFont); characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), "", tabs[(int)Tab.Crew]); characterList.OnSelected = SelectCharacter; hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), "", Alignment.Right, tabs[(int)Tab.Crew]); new GUITextBlock(new Rectangle(0, 0, 300, 20), "Hire:", "", Alignment.Right, Alignment.Left, tabs[(int)Tab.Crew], false, GUI.LargeFont); hireList.OnSelected = SelectCharacter; //--------------------------------------- tabs[(int)Tab.Map] = new GUIFrame(Rectangle.Empty, null, container); tabs[(int)Tab.Map].Padding = Vector4.One * 10.0f; startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", tabs[(int)Tab.Map]); startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; }; startButton.Enabled = false; //--------------------------------------- tabs[(int)Tab.Store] = new GUIFrame(Rectangle.Empty, null, container); tabs[(int)Tab.Store].Padding = Vector4.One * 10.0f; int sellColumnWidth = (tabs[(int)Tab.Store].Rect.Width - 40) / 2 - 20; selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, "", tabs[(int)Tab.Store]); selectedItemList.OnSelected = DeselectItem; var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", "", Alignment.BottomLeft, Alignment.TopLeft, tabs[(int)Tab.Store]); costText.TextGetter = CostTextGetter; buyButton = new GUIButton(new Rectangle(selectedItemList.Rect.Width - 100, 0, 100, 25), "Buy", Alignment.Bottom, "", tabs[(int)Tab.Store]); buyButton.OnClicked = BuyItems; storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, Alignment.TopRight, "", tabs[(int)Tab.Store]); storeItemList.OnSelected = SelectItem; int x = selectedItemList.Rect.Width + 40; foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory))) { var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category)); if (!items.Any()) continue; var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), "", tabs[(int)Tab.Store]); categoryButton.UserData = category; categoryButton.OnClicked = SelectItemCategory; if (category == MapEntityCategory.Equipment) { SelectItemCategory(categoryButton, category); } x += 110; } SelectTab(Tab.Map); GameMain.GameSession.Map.OnLocationSelected += SelectLocation; } private void UpdateLocationTab(Location location) { if (location.HireManager == null) { hireList.ClearChildren(); hireList.Enabled = false; new GUITextBlock(new Rectangle(0, 0, 0, 0), "No-one available for hire", Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, "", hireList); return; } hireList.Enabled = true; hireList.ClearChildren(); foreach (CharacterInfo c in location.HireManager.availableCharacters) { var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c); new GUITextBlock( new Rectangle(0, 0, 0, 25), c.Salary.ToString(), null, null, Alignment.TopRight, "", frame); } } public void Update(float deltaTime) { mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f; mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f); if (GameMain.GameSession?.Map != null) { GameMain.GameSession.Map.Update(deltaTime, new Rectangle( tabs[(int)selectedTab].Rect.X + 20, tabs[(int)selectedTab].Rect.Y + 20, tabs[(int)selectedTab].Rect.Width - 310, tabs[(int)selectedTab].Rect.Height - 40), mapZoom); } } public void Draw(SpriteBatch spriteBatch) { /*if (characterList.CountChildren != CrewManager.CharacterInfos.Count) { UpdateCharacterLists(); } spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable); */ if (selectedTab == Tab.Map && GameMain.GameSession?.Map != null) { GameMain.GameSession.Map.Draw(spriteBatch, new Rectangle( tabs[(int)selectedTab].Rect.X + 20, tabs[(int)selectedTab].Rect.Y + 20, tabs[(int)selectedTab].Rect.Width - 310, tabs[(int)selectedTab].Rect.Height - 40), mapZoom); } /*if (topPanel.UserData as Location != GameMain.GameSession.Map.CurrentLocation) { UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation); } spriteBatch.End();*/ } public void UpdateCharacterLists() { characterList.ClearChildren(); foreach (CharacterInfo c in GameMain.GameSession.CrewManager.CharacterInfos) { c.CreateCharacterFrame(characterList, c.Name + " (" + c.Job.Name + ") ", c); } } private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width) { GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox); frame.UserData = ep; frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); frame.ToolTip = ep.Description; ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font; GUITextBlock textBlock = new GUITextBlock( new Rectangle(50, 0, 0, 25), ep.Name, null, null, Alignment.Left, Alignment.CenterX | Alignment.Left, "", frame); textBlock.Font = font; textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f); textBlock.ToolTip = ep.Description; if (ep.sprite != null) { GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame); img.Color = ep.SpriteColor; img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f); } textBlock = new GUITextBlock( new Rectangle(width - 80, 0, 80, 25), ep.Price.ToString(), null, null, Alignment.TopLeft, Alignment.TopLeft, "", frame); textBlock.Font = font; textBlock.ToolTip = ep.Description; } private bool SelectItem(GUIComponent component, object obj) { MapEntityPrefab prefab = obj as MapEntityPrefab; if (prefab == null) return false; CreateItemFrame(prefab, selectedItemList, selectedItemList.Rect.Width); buyButton.Enabled = campaign.Money >= selectedItemCost; return false; } private bool DeselectItem(GUIComponent component, object obj) { MapEntityPrefab prefab = obj as MapEntityPrefab; if (prefab == null) return false; selectedItemList.RemoveChild(selectedItemList.children.Find(c => c.UserData == obj)); return false; } public void SelectLocation(Location location, LocationConnection connection) { GUIComponent locationPanel = tabs[(int)Tab.Map].GetChild("selectedlocation"); if (locationPanel != null) tabs[(int)Tab.Map].RemoveChild(locationPanel); locationPanel = new GUIFrame(new Rectangle(0, 0, 250, 190), Color.Transparent, Alignment.TopRight, null, tabs[(int)Tab.Map]); locationPanel.UserData = "selectedlocation"; if (location == null) return; var titleText = new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont); if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null) { var mission = GameMain.GameSession.Map.SelectedConnection.Mission; new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), "Mission: " + mission.Name, "", locationPanel); new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 40, 0, 20), "Reward: " + mission.Reward + " credits", "", locationPanel); new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont); } startButton.Enabled = true; selectedLevel = connection.Level; OnLocationSelected?.Invoke(location, connection); } private bool BuyItems(GUIButton button, object obj) { int cost = selectedItemCost; if (campaign.Money < cost) return false; campaign.Money -= cost; for (int i = selectedItemList.children.Count - 1; i >= 0; i--) { GUIComponent child = selectedItemList.children[i]; ItemPrefab ip = child.UserData as ItemPrefab; if (ip == null) continue; campaign.CargoManager.AddItem(ip); selectedItemList.RemoveChild(child); } return false; } public void SelectTab(Tab tab) { selectedTab = tab; for (int i = 0; i< tabs.Length; i++) { tabs[i].Visible = (int)selectedTab == i; } } private bool SelectItemCategory(GUIButton button, object selection) { if (!(selection is MapEntityCategory)) return false; storeItemList.ClearChildren(); MapEntityCategory category = (MapEntityCategory)selection; var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category)); int width = storeItemList.Rect.Width; foreach (MapEntityPrefab ep in items) { CreateItemFrame(ep, storeItemList, width); } storeItemList.children.Sort((x, y) => (x.UserData as MapEntityPrefab).Name.CompareTo((y.UserData as MapEntityPrefab).Name)); foreach (GUIComponent child in button.Parent.children) { var otherButton = child as GUIButton; if (child.UserData is MapEntityCategory && otherButton != button) { otherButton.Selected = false; } } button.Selected = true; return true; } private string GetMoney() { return "Money: " + ((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaign.Money)) + " credits"; } private bool SelectCharacter(GUIComponent component, object selection) { GUIComponent prevInfoFrame = null; foreach (GUIComponent child in tabs[(int)selectedTab].children) { if (!(child.UserData is CharacterInfo)) continue; prevInfoFrame = child; } if (prevInfoFrame != null) tabs[(int)selectedTab].RemoveChild(prevInfoFrame); CharacterInfo characterInfo = selection as CharacterInfo; if (characterInfo == null) return false; characterList.Deselect(); hireList.Deselect(); if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false; if (previewFrame == null || previewFrame.UserData != characterInfo) { int width = Math.Min(300, tabs[(int)Tab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50); previewFrame = new GUIFrame(new Rectangle(0, 60, width, 300), new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopCenter, "", tabs[(int)selectedTab]); previewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f); previewFrame.UserData = characterInfo; characterInfo.CreateInfoFrame(previewFrame); } if (component.Parent == hireList) { GUIButton hireButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Hire", Alignment.BottomCenter, "", previewFrame); hireButton.UserData = characterInfo; hireButton.OnClicked = HireCharacter; } return true; } private bool HireCharacter(GUIButton button, object selection) { /*CharacterInfo characterInfo = selection as CharacterInfo; if (characterInfo == null) return false; if (campaign.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo)) { UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation); SelectCharacter(null, null); }*/ return false; } } }