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LuaCsForBarotraumaEP
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c09df5c60216a2c0451e0c86a5a6b96c0e36b0e6
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
GameSession
T
History
Joonas Rikkonen
c09df5c602
(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
2019-05-16 05:47:18 +03:00
..
GameModes
(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
2019-05-16 05:45:37 +03:00
CrewManager.cs
(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
2019-05-16 05:47:18 +03:00
GameMode.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
GameSession.cs
(42c79b8de) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-05 16:10:45 +03:00
RoundSummary.cs
5202af9...3ea33fb
2019-03-18 22:24:07 +02:00