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LuaCsForBarotraumaEP
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beecfe60ac97fd5d11ef142834b88e9dbc380378
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
/
AI
/
Objectives
History
Regalis
beecfe60ac
mhgvik
2015-12-06 16:36:24 +02:00
..
AIObjective.cs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
AIObjectiveCombat.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
AIObjectiveContainItem.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
AIObjectiveFindSafety.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
AIObjectiveFixLeak.cs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
AIObjectiveGetItem.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
AIObjectiveGoTo.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
AIObjectiveIdle.cs
mhgvik
2015-12-06 16:36:24 +02:00
AIObjectiveManager.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
AIObjectiveOperateItem.cs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00