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LuaCsForBarotraumaEP
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be96afc5dd58b1a56cc7e4c2cfa5addd9f8fe2c3
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Joonas Rikkonen
be96afc5dd
(4ddf8b0b2) Fixed power not working correctly in some grids with chained relays and junction boxes.
Closes
#1385
2019-04-07 21:44:02 +03:00
..
Components
(4ddf8b0b2) Fixed power not working correctly in some grids with chained relays and junction boxes.
Closes
#1385
2019-04-07 21:44:02 +03:00
CharacterInventory.cs
(1a47431ff) Instead of displaying the red flash, automatically put the currently equipped item in the inventory (no matter if it's one or two handed) when picking up items that require two hands. If the item cannot be put into the inventory, the flash should be displayed (no auto dropping).
2019-04-04 11:12:32 +03:00
Inventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
Item.cs
(0be4bd31d) Todo note about idling characters killing the framerate (see
#1397
)
2019-04-07 13:41:07 +03:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
RelatedItem.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00