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bbec3d64dcbc360adeee2ada52a7aff7d7f5f730
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 9dfba4921e Merge branch 'combat-mission'
2016-10-11 16:35:43 +03:00
..
Components
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
CharacterInventory.cs
SubInventories return "back to normal" if removed from the parent inventory (e.g. crate inventories aren't drawn above the hand slots after dropping the crate)
2016-10-09 17:36:11 +03:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
Readded inventory tooltips
2016-10-10 21:24:46 +03:00
Item.cs
Upper limit to water drag force, fixed highlighted items "flickering"
2016-10-09 20:45:28 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
ItemSpawner.cs
Fixed clients not seeing additional cargo + spawn monster cursor
2016-10-10 11:05:33 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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