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LuaCsForBarotraumaEP
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b3c3970209e154abb0fc70ebfbed302b5a00a13a
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Levels
History
Joonas Rikkonen
5f4bf48449
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
..
Ruins
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
BackgroundSpriteManager.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
BackgroundSpritePrefab.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
MP campaign fixes
2017-09-13 20:34:10 +03:00
LevelGenerationParams.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
LevelTrigger.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
Voronoi.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
VoronoiElements.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00