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LuaCsForBarotraumaEP
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af1f8be4fa7337cf5b666bc71944100a134fbf6f
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
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/
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T
History
Joonas Rikkonen
af1f8be4fa
(ad3954bd2) Moved item HUD closing logic to Character.ControlLocal and removed it from ItemInventory. The deselection in ItemInventory was not synced with the server, causing the item to be immediately reselected after the HUD has been closed (and the logic was redundant anyway because it's also handled in Character).
2019-03-29 17:23:33 +02:00
..
Components
(3a98135bd) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-03-29 17:21:37 +02:00
CharacterInventory.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
DockingPort.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Inventory.cs
(3a98135bd) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-03-29 17:21:37 +02:00
Item.cs
(6cc2e0541) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-03-27 21:00:33 +02:00
ItemInventory.cs
(ad3954bd2) Moved item HUD closing logic to Character.ControlLocal and removed it from ItemInventory. The deselection in ItemInventory was not synced with the server, causing the item to be immediately reselected after the HUD has been closed (and the logic was redundant anyway because it's also handled in Character).
2019-03-29 17:23:33 +02:00
ItemPrefab.cs
(f7209b813) Draw the sprites of the entities that are being dragged in the sub editor (instead of just a red rectangle).
2019-03-28 12:35:57 +02:00
Rope.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00