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ae4e4d8f34bafeffec7234d6565355e8c1deb6be
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
Regalis ae4e4d8f34 - wiring tool bugfixes
- new oxygen and welding fuel tank sprites
- more reliable method of checking that the sub can pass through the level
- moved the name of the highlighted item to the bottom of the screen
2016-03-11 19:12:07 +02:00
..
Level.cs
- wiring tool bugfixes
2016-03-11 19:12:07 +02:00
LevelRenderer.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Voronoi.cs
v0.1
2015-07-31 21:05:55 +03:00
VoronoiElements.cs
- fixed level generation algorithm placing waypoints at unreachable positions
2016-03-09 16:57:11 +02:00
WaterRenderer.cs
Upgraded to MonoGame v0.3.4: rebuilt shaders, removed the old content project, added a default config file
2016-02-29 22:06:48 +02:00
WrappingWall.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
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