200 lines
6.0 KiB
C#
200 lines
6.0 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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public class GUIButton : GUIComponent
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{
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protected GUITextBlock textBlock;
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protected GUIFrame frame;
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public delegate bool OnClickedHandler(GUIButton button, object obj);
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public OnClickedHandler OnClicked;
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public delegate bool OnPressedHandler();
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public OnPressedHandler OnPressed;
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public bool CanBeSelected = true;
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private bool enabled;
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public bool Enabled
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{
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get
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{
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return enabled;
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}
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set
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{
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if (value == enabled) return;
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enabled = value;
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frame.Color = enabled ? color : Color.Gray * 0.7f;
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}
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}
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public override Color Color
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{
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get { return base.Color; }
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set
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{
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base.Color = value;
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frame.Color = value;
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}
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}
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public override Color HoverColor
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{
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get { return base.HoverColor; }
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set
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{
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base.HoverColor = value;
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frame.HoverColor = value;
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}
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}
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public override Color SelectedColor
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{
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get
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{
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return base.SelectedColor;
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}
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set
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{
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base.SelectedColor = value;
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frame.SelectedColor = value;
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}
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}
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public override Color OutlineColor
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{
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get { return base.OutlineColor; }
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set
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{
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base.OutlineColor = value;
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if (frame != null) frame.OutlineColor = value;
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}
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}
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public Color TextColor
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{
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get { return textBlock.TextColor; }
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set { textBlock.TextColor = value; }
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}
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public override SpriteFont Font
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{
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get
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{
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return (textBlock==null) ? GUI.Font : textBlock.Font;
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}
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set
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{
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base.Font = value;
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if (textBlock != null) textBlock.Font = value;
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}
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}
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public string Text
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{
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get { return textBlock.Text; }
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set { textBlock.Text = value; }
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}
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public bool Selected { get; set; }
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public GUIButton(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)
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: this(rect, text, null, Alignment.Left, style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Alignment alignment, GUIStyle style, GUIComponent parent = null)
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: this(rect, text, null, alignment, style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Color? color, GUIStyle style, GUIComponent parent = null)
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: this(rect, text, color, (Alignment.Left | Alignment.Top), style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, GUIStyle style, GUIComponent parent = null)
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:this(rect, text, color, alignment, Alignment.Center, style, parent)
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{
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}
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public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, Alignment textAlignment, GUIStyle style, GUIComponent parent = null)
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:base (style)
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{
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this.rect = rect;
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if (color!=null) this.color = (Color)color;
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this.alignment = alignment;
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if (parent != null) parent.AddChild(this);
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frame = new GUIFrame(Rectangle.Empty, style, this);
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if (style != null) style.Apply(frame, this);
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textBlock = new GUITextBlock(Rectangle.Empty, text,
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Color.Transparent, (this.style == null) ? Color.Black : this.style.textColor,
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textAlignment, style, this);
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Enabled = true;
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (!Visible) return;
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if (rect.Contains(PlayerInput.MousePosition) && CanBeSelected && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
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{
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state = ComponentState.Hover;
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
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{
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if (OnPressed != null)
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{
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if (OnPressed()) state = ComponentState.Selected;
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}
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}
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else if (PlayerInput.LeftButtonClicked())
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{
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GUI.PlayUISound(GUISoundType.Click);
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if (OnClicked != null)
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{
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if (OnClicked(this, UserData) && CanBeSelected) state = ComponentState.Selected;
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}
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else
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{
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Selected = !Selected;
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// state = state == ComponentState.Selected ? ComponentState.None : ComponentState.Selected;
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}
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}
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}
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else
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{
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state = Selected ? ComponentState.Selected : ComponentState.None;
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}
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frame.State = state;
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//Color currColor = color;
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//if (state == ComponentState.Hover) currColor = hoverColor;
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//if (state == ComponentState.Selected) currColor = selectedColor;
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//GUI.DrawRectangle(spriteBatch, rect, currColor * alpha, true);
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////spriteBatch.DrawString(HUD.font, text, new Vector2(rect.X+rect.Width/2, rect.Y+rect.Height/2), Color.Black, 0.0f, new Vector2(0.5f,0.5f), 1.0f, SpriteEffects.None, 0.0f);
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//GUI.DrawRectangle(spriteBatch, rect, Color.Black * alpha, false);
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DrawChildren(spriteBatch);
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//if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f, true);
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}
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}
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}
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