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a83532f7a98a504fe4c9d97060b11182fce8b7b7
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable
T
History
Joonas Rikkonen 04f69dbe63 (b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
..
Holdable.cs
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
LevelResource.cs
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
MeleeWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
Pickable.cs
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
Propulsion.cs
(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
2019-04-03 16:21:38 +03:00
RangedWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
RepairTool.cs
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
Throwable.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
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