a69c52b3c1cfd6320564c83d392a9d804841eb5d
+ Writing too much data into an event no longer breaks event syncing completely, if it happens the server just logs an error and writes an empty event.
Fixed servers failing to write network events for wires with too many nodes, causing clients syncing to fail and everyone getting kicked out due to desync. Now the wire events are split into multiple events, and there's a hard cap (255) on the number of nodes per wire. Closes #563
Barotrauma
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