peelz a5baf9cfba Migrate asm publicization to msbuild (#132)
* Make publish-release workflow fail on missing build artifacts
* Remove assembly publicization step from CI
* Add AssemblyPublicizer MSBuild task
* Add explanation for SatelliteResourceLanguages prop
* Move and document workaround for duplicate-file-on-publish OSX issue
* Move the Luatrauma.props import to the bottom of project files, this should give us a chance to override properties/items defined in the project file.
2023-05-25 16:31:46 -03:00
2022-09-02 15:10:56 -03:00
2022-10-06 17:13:27 +03:00
2021-03-05 17:00:56 +02:00
2023-02-16 15:01:28 +02:00
2022-09-28 21:30:52 -03:00
2017-06-04 21:24:36 +03:00
2023-03-08 17:22:49 -03:00

LuaCsForBarotrauma

This is a Barotrauma modification that adds Lua and Cs modding support.

Online Documentation: https://evilfactory.github.io/LuaCsForBarotrauma

VS Code Documentation: https://gitee.com/zhurengong/btlua-docs

Discord: https://discord.gg/f9zvNNuxu9

This project uses a fork of Moonsharp: https://github.com/evilfactory/moonsharp

Barotrauma

Copyright © FakeFish Ltd 2017-2022

Before downloading the source code, please read the EULA.

If you have a question or an issue to report, please check our Contribution Guideline.

If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.

Official Website: www.barotraumagame.com

Steam Forums: https://steamcommunity.com/app/602960/discussions/

Discord: https://discordapp.com/invite/undertow

Wiki: https://barotraumagame.com/wiki/Main_Page

Prerequisities:

Windows

  • Visual Studio with C# 10 support (VS 2022 or later recommended)

Linux

macOS

Description
No description provided
Readme 569 MiB
Languages
C# 63.2%
C 26.8%
C++ 5.9%
Shell 1.1%
Makefile 0.8%
Other 1.9%