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LuaCsForBarotraumaEP
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a21d8d7a53bacaa8fd016305e2b64f6aa6954640
LuaCsForBarotraumaEP
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Subsurface
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Source
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History
Regalis
3fcaff0288
Merge branch 'master' into new-netcode
...
Conflicts: Subsurface/Properties/AssemblyInfo.cs
2017-02-22 23:33:14 +02:00
..
Components
Merge branch 'master' into new-netcode
2017-02-22 23:33:14 +02:00
CharacterInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
FixRequirement.cs
Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
2017-01-14 20:30:46 +02:00
Inventory.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
Item.cs
Item position updates include whether the physics body is sleeping, clients disable sleeping bodies
2017-02-22 21:27:52 +02:00
ItemInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00