This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
9d92b696f0f1ea832c88f4b62914f07820fc026e
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Networking
/
NetEntityEvent
History
Joonas Rikkonen
9d92b696f0
Fixed clients getting kicked if they receive an entity event that's more recent than the one they're expecting. This happens often even when there's no actual error, for example if the client happens to receive messages in an incorrect order (the messages are sent using the Unreliable delivery method). Instead of getting themselves kicked, the clients should just ignore the event and wait until they receive the correct one.
2018-10-28 21:12:30 +02:00
..
ClientEntityEventManager.cs
Fixed clients getting kicked if they receive an entity event that's more recent than the one they're expecting. This happens often even when there's no actual error, for example if the client happens to receive messages in an incorrect order (the messages are sent using the Unreliable delivery method). Instead of getting themselves kicked, the clients should just ignore the event and wait until they receive the correct one.
2018-10-28 21:12:30 +02:00
NetEntityEvent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00