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LuaCsForBarotraumaEP
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9d92b696f0f1ea832c88f4b62914f07820fc026e
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Networking
T
History
Joonas Rikkonen
9d92b696f0
Fixed clients getting kicked if they receive an entity event that's more recent than the one they're expecting. This happens often even when there's no actual error, for example if the client happens to receive messages in an incorrect order (the messages are sent using the Unreliable delivery method). Instead of getting themselves kicked, the clients should just ignore the event and wait until they receive the correct one.
2018-10-28 21:12:30 +02:00
..
FileTransfer
Fixed clients failing to select a received submarine/shuttle file, preventing them from starting a round until they rejoin the server.
Closes
#271
2018-02-22 14:18:06 +02:00
NetEntityEvent
Fixed clients getting kicked if they receive an entity event that's more recent than the one they're expecting. This happens often even when there's no actual error, for example if the client happens to receive messages in an incorrect order (the messages are sent using the Unreliable delivery method). Instead of getting themselves kicked, the clients should just ignore the event and wait until they receive the correct one.
2018-10-28 21:12:30 +02:00
BanList.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
ChatMessage.cs
Clients can be given access to server logs.
Closes
#366
2018-08-15 12:57:46 +03:00
EntitySpawner.cs
Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one
2018-02-26 18:05:03 +02:00
GameClient.cs
Added a level equality check to client error handling to make it easier to diagnose bugs like
#848
in the future.
2018-10-18 00:18:57 +03:00
GameServer.cs
Clients can be given access to server logs.
Closes
#366
2018-08-15 12:57:46 +03:00
GameServerSettings.cs
Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue
#128
)
2018-03-27 11:29:36 +03:00
NetStats.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
NetworkMember.cs
Clients can be given access to server logs.
Closes
#366
2018-08-15 12:57:46 +03:00
ServerLog.cs
Fixed scrollable area of GUIListBoxes not changing when children are hidden (e.g. when filtering messages in the server log), fixed new log messages appearing in the server log even if the type of message has been filtered out.
2018-04-09 17:31:03 +03:00
Voting.cs
Line endings.
2018-09-03 10:23:36 +03:00
WhiteList.cs
Renaming fields in the Client class for consistency
2017-11-23 20:43:22 +02:00