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LuaCsForBarotraumaEP
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9c2aec4c8eab6b3b7646318f1cb6362330af3d7e
LuaCsForBarotraumaEP
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History
Regalis
9c2aec4c8e
Fire improvements
2015-11-11 07:33:17 +02:00
..
AI
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
BackgroundSprite
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Jobs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
AICharacter.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
AnimController.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Attack.cs
Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
2015-10-23 19:28:21 +03:00
Character.cs
Fire improvements
2015-11-11 07:33:17 +02:00
CharacterHUD.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
CharacterInfo.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
DelayedEffect.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
FishAnimController.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
HumanoidAnimController.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Limb.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Ragdoll.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
StatusEffect.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00