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LuaCsForBarotraumaEP
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9c2aec4c8eab6b3b7646318f1cb6362330af3d7e
LuaCsForBarotraumaEP
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Subsurface
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Characters
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AI
History
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
..
AIController.cs
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
AITarget.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
EnemyAIController.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
ISteerable.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
PathFinder.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
SteeringManager.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
SteeringPath.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00