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LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map
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History
Joonas Rikkonen 65d6071378 Fixed damageshader ignoring sprite colors. Closes #212
2017-12-30 04:51:39 +02:00
..
Levels
Fixed background sprites being rendered in an incorrect order
2017-12-30 02:04:42 +02:00
Lights
Fixed LOS not going red + Fixed additive particles not looking right at all
2017-12-20 20:47:17 -03:00
Map
- Autorestart works in campaign mode.
2017-09-19 22:05:42 +03:00
Explosion.cs
- Hitscan projectiles, projectiles can be set to disappear after hitting something.
2017-10-18 23:48:25 +03:00
FireSource.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
Gap.cs
Water flow logic tweaking:
2017-10-10 21:07:45 +03:00
Hull.cs
Made the name of the "Linkable/IsLinkable" property consistent
2017-12-02 14:19:23 +02:00
LinkedSubmarine.cs
Some more hard-coded text removal
2017-12-27 14:40:33 +02:00
MapEntity.cs
Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode)
2017-08-30 18:09:48 +03:00
MapEntityPrefab.cs
Renaming fields for consistency
2017-11-14 22:45:22 +02:00
Structure.cs
Fixed damageshader ignoring sprite colors. Closes #212
2017-12-30 04:51:39 +02:00
StructurePrefab.cs
Renaming fields for consistency
2017-11-14 22:45:22 +02:00
Submarine.cs
Fixed damageshader ignoring sprite colors. Closes #212
2017-12-30 04:51:39 +02:00
WayPoint.cs
Minor UI fixes
2017-12-29 21:09:53 +02:00
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