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LuaCsForBarotraumaEP
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99391f68b2e99e514ebde47b8372db47affcb5ce
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Map
/
Levels
T
History
Joonas Rikkonen
c3c16b53ac
Fixed background sprites being rendered in an incorrect order
2017-12-30 02:04:42 +02:00
..
BackgroundSprite
Fixed background sprites being rendered in an incorrect order
2017-12-30 02:04:42 +02:00
Ruins
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.
2017-08-23 20:37:30 +03:00
LevelRenderer.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
WaterRenderer.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00