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92638d87f35beab67f86d67f5ceec3d7ffb74cbf
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
T
History
Joonas Rikkonen
87a0ee21eb
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
..
Holdable
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
Machines
(c35335f47) Fixed CharacterInfo.IncreaseSkillLevel crashing if the character has been removed, steering component stops giving xp to the user if the user is removed.
Closes
#1553
2019-06-09 17:44:02 +03:00
Power
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00
Signal
(2be015bd1) Added: Code hardening due to a crash where the item was null
2019-06-09 17:38:57 +03:00
DockingPort.cs
(a410fd46c) Trying to help the merge script through a jungle of merges
2019-06-04 16:37:31 +03:00
Door.cs
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
ElectricalDischarger.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
ItemComponent.cs
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
ItemContainer.cs
(6e187d247) Fixed contained items' status effects being added twice to the list of an ItemContainer's active status effects when swapping items. For example, when swapping a fuel rod with another one, the status effect that increases AvailableFuel would be applied twice, causing the reactor to act as if there were 2 rods in it.
Closes
#1643
+ merge fix
2019-06-15 20:24:01 +03:00
ItemLabel.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Ladder.cs
4e002dc...f9e8100
2019-03-24 20:38:12 +02:00
Projectile.cs
(51d0e9a7a) Fixed crashing when firing a revolver in the sub editor.
Closes
#1631
2019-06-15 19:58:54 +03:00
Repairable.cs
(a410fd46c) Trying to help the merge script through a jungle of merges
2019-06-04 16:37:31 +03:00
Rope.cs
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to
9dd9425c
. See
#385
2018-04-24 18:00:36 +03:00
StatusHUD.cs
Health Scanner HUD shows the status of all nearby characters without having to highlight them. Fixes being unable to scan characters that aren't dead or unconscious. Non-human characters can also be scanned now.
2017-12-07 19:34:32 +02:00
Turret.cs
(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
2019-06-04 16:02:25 +03:00
Wearable.cs
(a410fd46c) Trying to help the merge script through a jungle of merges
2019-06-04 16:37:31 +03:00