(51d0e9a7a) Fixed crashing when firing a revolver in the sub editor. Closes #1631
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@@ -170,6 +170,7 @@ namespace Barotrauma.Items.Components
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projectile.Item.SetTransform(projectilePos, rotation);
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projectile.Use(deltaTime);
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if (projectile.Item.Removed) { return true; }
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projectile.User = character;
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projectile.Item.body.ApplyTorque(projectile.Item.body.Mass * degreeOfFailure * Rand.Range(-10.0f, 10.0f));
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@@ -275,7 +275,14 @@ namespace Barotrauma.Items.Components
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//the raycast didn't hit anything -> the projectile flew somewhere outside the level and is permanently lost
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if (!hitSomething)
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{
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Entity.Spawner.AddToRemoveQueue(item);
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if (Entity.Spawner == null)
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{
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item.Remove();
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}
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else
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{
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Entity.Spawner.AddToRemoveQueue(item);
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}
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}
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}
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