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LuaCsForBarotraumaEP
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8f8f1ed7dcd96191e253dab6debdec1bf383990a
LuaCsForBarotraumaEP
/
Subsurface
/
Source
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Networking
History
Regalis
8f8f1ed7dc
- fixed submarine selection resetting when switching to netlobbyscreen
...
- fixed EntityGrid IndexOutOfRangeException - fixed AssignJobs() ignoring the highest job preference
2016-06-07 16:57:58 +03:00
..
BanList.cs
Removing the obstruction element without flickering, better looking (& working) radar
2015-11-01 22:10:31 +02:00
ChatMessage.cs
Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
2016-04-20 17:19:38 +03:00
FileStreamReceiver.cs
- clients see the submarines that the host has instead of their own subs in server lobby
2016-05-22 01:39:10 +03:00
FileStreamSender.cs
- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
2016-02-27 21:01:10 +02:00
GameClient.cs
Vote kick settings
2016-06-07 14:13:12 +03:00
GameServer.cs
- fixed submarine selection resetting when switching to netlobbyscreen
2016-06-07 16:57:58 +03:00
GameServerSettings.cs
Vote kick settings
2016-06-07 14:13:12 +03:00
NetBufferExtensions.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
NetConfig.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
NetStats.cs
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
2016-02-21 20:46:57 +02:00
NetworkEvent.cs
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
2016-03-27 20:20:34 +03:00
NetworkMember.cs
Re-enabled vote kicking, with some improvements: chat messages notifying about votes, kick button is disabled for the host's character or if already voted
2016-06-03 15:00:36 +03:00
ReliableSender.cs
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
2016-03-27 20:20:34 +03:00
ServerLog.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00