This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
8a2ad8eb64c477cc7d698193229aa7e5f7f15cc6
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Items
History
Regalis
cce3b32a82
v0.5.0.1
2016-08-16 17:11:19 +03:00
..
Components
v0.5.0.1
2016-08-16 17:11:19 +03:00
CharacterInventory.cs
- items can be equipped/unequipped by double clicking
2016-07-29 22:25:48 +03:00
FixRequirement.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Inventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
Item.cs
PickItem networkevents include whether the item was selected instead of toggling selected/deselected, items can be picked when inside their trigger even if the position of the item isn't visible (i.e. ladders in Nehalennia can be climbed again)
2016-08-13 18:34:47 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Cargo spawns at the floor of the cargo room, item configs are fetched from the prefab instead of reloading the config files every time when placing an item
2016-07-16 16:12:34 +03:00
ItemSpawner.cs
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00