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LuaCsForBarotraumaEP
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81ca1a409b907df155482cfecf4bed82bb117db4
LuaCsForBarotraumaEP
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Subsurface
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Content
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Items
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Weapons
History
Regalis
81ca1a409b
Fixed NullReferenceException when attempting to send an ApplyStatusEffect update for an item that was removed from the inventory by the statuseffect (eg syringe with nitroglyserine which was dropped because of the explosion), oxygen level detoriates more slowly when unconscious, showing a tooltip for items in a subinventory, nitroglyserine explodes on first injection (instead of after a few injections when condition drops to zero)
2016-04-25 21:58:26 +03:00
..
explosives.xml
Fixed NullReferenceException when attempting to send an ApplyStatusEffect update for an item that was removed from the inventory by the statuseffect (eg syringe with nitroglyserine which was dropped because of the explosion), oxygen level detoriates more slowly when unconscious, showing a tooltip for items in a subinventory, nitroglyserine explodes on first injection (instead of after a few injections when condition drops to zero)
2016-04-25 21:58:26 +03:00
harpoon1.ogg
First commit
2015-05-25 01:04:03 +03:00
harpoon2.ogg
First commit
2015-05-25 01:04:03 +03:00
honk.ogg
Properly setting serverlog scrollbar size, clown gear
2016-02-16 22:25:06 +02:00
railgun.ogg
GameMode/CrewManager bugfixes, fabricators
2015-06-19 11:53:31 +03:00
railgun.xml
v0.3.5.1:
2016-03-14 18:34:57 +02:00
railgunbarrel.png
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
railgunbase.png
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
railguncontroller.png
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
railgunloader.png
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
rope.png
First commit
2015-05-25 01:04:03 +03:00
smack.ogg
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
stunbaton.ogg
Positioning out-of-sub particles relative to the level, easier to climb stairs
2015-11-22 17:11:13 +02:00
stunGrenade.ogg
First commit
2015-05-25 01:04:03 +03:00
stungrenade.png
First commit
2015-05-25 01:04:03 +03:00
weapons.png
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
weapons.xml
Cargo spawning bugfix, removing cargo items before saving the game (so that they won't stay in the sub after completing the mission)
2016-04-20 20:33:38 +03:00