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LuaCsForBarotraumaEP
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7f400715656c112889cece76184d96e42c8aee04
LuaCsForBarotraumaEP
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Subsurface
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Source
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Characters
History
Regalis
7f40071565
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
...
- syncing statuseffects caused by using an item on self
2016-03-27 20:20:34 +03:00
..
AI
- health scanner item
2016-03-26 18:15:44 +02:00
Animation
Performing CPR on unconscious players, a "use on self" button for some items
2016-03-25 15:34:40 +02:00
BackgroundSprite
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Jobs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
AICharacter.cs
- fixed AICharacters being updated even if they're disabled
2016-03-13 19:24:30 +02:00
Attack.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Character.cs
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
2016-03-27 20:20:34 +03:00
CharacterHUD.cs
- health/oxygen syncing with the new -100.0 - 100.0 range taken into account
2016-03-26 18:09:17 +02:00
CharacterInfo.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
DelayedEffect.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
Limb.cs
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
2016-02-20 13:00:05 +02:00
StatusEffect.cs
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
2016-03-27 20:20:34 +03:00