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7e20d7a17ae40f090775986fa52273df8c0cce13
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 636b25d725 Readded inventory tooltips
2016-10-10 21:24:46 +03:00
..
Components
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
CharacterInventory.cs
SubInventories return "back to normal" if removed from the parent inventory (e.g. crate inventories aren't drawn above the hand slots after dropping the crate)
2016-10-09 17:36:11 +03:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
Readded inventory tooltips
2016-10-10 21:24:46 +03:00
Item.cs
Upper limit to water drag force, fixed highlighted items "flickering"
2016-10-09 20:45:28 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
ItemSpawner.cs
Using ItemSpawner to spawn extra cargo (-> clients will be notified of the spawned items)
2016-10-05 18:30:48 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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